Experience Points:

Rather than the standard system of experience points in Dungeons and Dragons, I’ve simplified it to an extent. You get 1 experience point (XP) per basic encounter, or 2XP for more difficult ones, or simply at the DM’s discretion.

Every time you level up, set your XP back to zero (but extra points carry over). You need a certain number of XP to level up:
For level ___ you need ____:
(I really wish I could do charts on here, but I don’t know how).

  1. 6
  2. 6
  3. 16
  4. 14
  5. 14
  6. 13
  7. 13
  8. 13
  9. 14
  10. 15
  11. 13
  12. 12
  13. 12
  14. 12
  15. 13
  16. 13
  17. 13
  18. 13
  19. 12
  20. -

Loot Units

Like Experience points, money is also simplified now. One loot unit has an approximate value of 0-50gp, and unless otherwise specified, one loot unit is about the size of a fist-sized pouch.


Rather than the standard inspiration system in Dungeons and Dragons, we’re switching it out to use a different system. Every time in combat you roll a miss, or fail an ability check or saving throw, you put a token in a bowl (to a max of 5). Any time anyone is rolling an attack roll, saving throw, or ability check, they can take out any number of tokens and add that amount to the roll.


West Marches k_luhmert